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`Stop` is now a class hierarchy with a subclass per kind; `Stop.Reboot` is renamed to `Stop.Reload`; stop.hit(bp) replaces `bp in stop.breakpoints`; a stop found at attach is `Stop.Entry` instead of `Stop.Interrupt`. Our best guess
Claim history
  1. Revision 1 · · Our best guess

    `Stop` is now a class hierarchy with a subclass per kind; `Stop.Reboot` is renamed to `Stop.Reload`; stop.hit(bp) replaces `bp in stop.breakpoints`; a stop found at attach is `Stop.Entry` instead of `Stop.Interrupt`.

    machine summarizer

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